A1Work sample
Youth Wellness Index.
ClientCommunity Responsive Education
Years2020 – present
My roleLed design, build, and AI integration
The facilitator dashboard, and the reporting pipeline with Claude as the analysis engine.
The opportunity
The Youth Wellness Movement imagines schools where the wellness of students, teachers, administrators, and families is connected and resourced. At its center is the Youth Wellness Index, a validated survey that tells educators how students are doing and points them to resources and training. The data was rich, but every new question meant a new manual analysis, so reports reached decision makers slowly.
My role
I have led the Index's digital side with Community Responsive Education since 2020: the instant, kid-friendly profile each student sees after the survey, the facilitator dashboard, and the AI analysis platform that replaced manual reporting.
My approach
The first dashboard ran on Looker Studio. For the rebuild, my team used AI at each stage: Google's Stitch for visual design that matches the movement's site, Replit for development and deployment with data held on Amazon Web Services, ChatGPT for prompt research, and Claude, through its API, as the analysis engine. Privacy set the limits first. The analysis reads aggregate responses by demographic group, never individual students, and drafts a report for a person to review.
The outcome
The Index is in use at schools around the country, paired with professional development and repeated over time to track a group's wellness. The AI rebuild took about 70 percent less time and half the staff of a conventional build, so facilitators spend their time on programs instead of reports.
A2Work sample
Raising Fireproof Children.
ClientLife-Sustaining Practices Fellowship
Years2025 – 2026
My roleDesign and build
fireproofchildren.org: the home page, the Cosmic Reflections game (titled Cosmic Connections on screen), and The Maroon Within You.
The opportunity
Black-identified educators, healers, and youth advocates from across Oregon came together in the Life-Sustaining Practices Fellowship, a pilot led by Dr. Kenjus Watson, Dr. Tiffani Marie, and Dr. Shante Stuart-McQueen. The fellowship asked what it means to protect Black children in a world designed to harm them, and its answers took shape as seven workshop modules.
My role
I designed and built the toolkit at fireproofchildren.org, from the first version in May 2025 to a youth-first redesign in June 2026.
My approach
The modules began as printable kits. I turned them into experiences a young person can enter alone or with a facilitator: Cosmic Reflections, an interactive board game for reflecting on influences and values; The Maroon Within You, a journey through the history of Maroon communities and their pockets of freedom; the Rooted in Me journal; an ancestral altar guide; and a somatic mixtape that youth at Camp Quilombo developed. There are no accounts, and game progress is not saved.
The outcome
The fellowship's practices now live as a public toolkit that young people, families, and facilitators can use without signing up, with downloadable facilitator resources for group sessions.
A3Work sample
Sacramento CORE.
ClientCity of Sacramento
Years2021 – 2024
My roleCampaign lead
The campaign guide, a campaign ad, and the reflection wall at an ENCORE workshop.
The opportunity
Sacramento's Cannabis Opportunity Reinvestment and Equity program supports people and communities harmed by the disparate enforcement of cannabis laws, with training, technical assistance, and funding for new businesses. It needed more participants from underrepresented communities, more consumers choosing equity businesses, and a public that saw cannabis as a legitimate small-business industry.
My role
I led a three-year campaign that took CORE from an initiative to a brand and a community.
My approach
Each phase ran about a year. First came identity: the logo, a style guide partners and vendors could use, a microsite, social channels, templates, and member highlight videos. Then public awareness through advertising, social media, and events. Then grassroots work, because cannabis advertising is restricted: ambassadors, a street team, sponsorships, and partnerships. The ENCORE events began as networking mixers and, at participants' request, became a three-part workshop series on starting an idea, building a brand, and getting funded, with a reflection wall where participants left their feedback.
The outcome
6ENCORE events
3Community tabling events
6Ambassadors onboarded
85+Average attendees per event
500+Pieces of reflective and actionable feedback
75Sacramento businesses flyered
4,000+Postcards, pamphlets, and flyers
3Years, one phase each